Recap
For us to continue our adventure we need to recap necessary information though. Just like a developer imports any libraries they need. The next step would be to compare the fine equipment with the masterwork quality. To compare these we have to get the stats from the fine gear which were 499 power, 355 precision, and 355 ferocity. The average weapon damage was 726.5. The formula we use is the following:
avgdmg = weaponStrengthAvg * power * (1 + ((prec / 21 / 100) + 0.05) * ((fero / 15 / 100) + 0.5))
dmg stands for damage; weaponStrengthAvg stands for the average weapon strength; prec stands for precision; fero stands for ferocity;
Fine vs Masterwork
Going through masterwork items we finally find Berserker accessories, rings, and amulets but no backpack as of yet. So let's add these to our calculation.
Item Name | Power | Precision | Ferocity |
Berserker's Prowler Mask | 49 | 35 | 35 |
Berserker's Prowler Shoulders | 37 | 26 | 26 |
Berserker's Prowler Coat | 110 | 79 | 79 |
Berserker's Prowler Gloves | 37 | 26 | 26 |
Berserker's Prowler Pants | 73 | 52 | 52 |
Berserker's Prowler Boots | 37 | 26 | 26 |
Berserker's Mithril Axe | 98 | 70 | 70 |
Berserker's Mithril Axe | 98 | 70 | 70 |
Berserker's Ring | 73 | 52 | 52 |
Berserker's Ring | 73 | 52 | 52 |
Berserker's Amulet | 98 | 70 | 70 |
Ruby Mithril Earring | 61 | 44 | 44 |
Ruby Mithril Earring | 61 | 44 | 44 |
Total (Only armor and weapons) | 539 | 384 | 384 |
Total (all) | 905 | 646 | 646 |
Our weapon damage is 737 to 831. The average is (831 - 737) / 2 + 737 = 784.
Now that we have our data let's place both into the formula and see our results:
Fine damage:
726.5 * 1499 * (1 + ((355 / 21 / 100) + 0.05) * ((355 / 15 / 100) + 0.5)) = 1264753.86
Masterwork damage:
784 * 1539 * (1 + ((384 / 21 / 100) + 0.05) * ((384 / 15 / 100) + 0.5)) = 1418981.64
784 * 1905 * (1 + ((646 / 21 / 100) + 0.05) * ((646 / 15 / 100) + 0.5)) = 1990599.49
So if we just look at the same gear no new items the damage increase is (1418981.64 / 1264753.86) - 1 = 0.1219 or 12.19%.
If we take everything into account though the damage increase is (1990599.49 / 1264753.86) - 1 = 0.5739 or 57.39%. Understandable since we can now wear 5 new Berserker items.
Damage vs Armored Enemies
Since it's quite interesting to see how the numbers change when armor is considered to let's calculate this too using a target with 2597 armor.
1264753.86 / 2597 = 487
1418981.64 / 2597 = 546.39
1990599.49 / 2597 = 766.5
1990599.49 / 2597 = 766.5
Masterwork vs Rare
The same procedure as before but different stats now.
Item Name | Power | Precision | Ferocity |
Berserker's Masquerade Mantle | 53 | 38 | 38 |
Berserker's Banded Pauldrons of Infiltration | 40 | 28 | 28 |
Berserker's Panded Coat of Grenth | 119 | 85 | 85 |
Berserker's Banded Gauntlets of Infiltration | 40 | 28 | 28 |
Berserker's Banded Legs of Lyssa | 79 | 57 | 57 |
Berserker's Banded Greaves of the Eagle | 40 | 28 | 28 |
Berserker's Iron Axe of Accuracy | 106 | 75 | 75 |
Berserker's Iron Axe of Accuracy | 106 | 75 | 75 |
Berserker's Ring | 79 | 57 | 57 |
Berserker's Ring | 79 | 57 | 57 |
Berserker's Amulet | 106 | 75 | 75 |
Ruby Mithril Earring | 66 | 47 | 47 |
Ruby Mithril Earring | 66 | 47 | 47 |
Total | 979 | 697 | 697 |
The weapon damage is 759 to 928. On average that's (928 - 759) / 2 + 759 = 843.5. Calculating the damage and comparing it we get:
Masterwork:
784 * 1905 * (1 + ((646 / 21 / 100) + 0.05) * ((646 / 15 / 100) + 0.5)) = 1990599.49
Rare:
843.5 * 1979 * (1 + ((697 / 21 / 100) + 0.05) * ((697 / 15 / 100) + 0.5)) = 2284269.66
So the damage has increased by (2284269.66 / 1990599.49) - 1 = 0.1475 or 14.75%.
Damage vs Armored Enemies
Comparing the damage done on armored enemies we get these results:
1990599.49 / 2597 = 766.5
2284269.66 / 2597 = 879.58
Rare vs Exotic
And for the last time for today the same procedure.Item Name | Power | Precision | Ferocity |
Berserker's Draconic Helm | 60 | 43 | 43 |
Berserker's Draconic Pauldrons | 45 | 32 | 32 |
Berserker's Draconic Coat | 134 | 96 | 96 |
Berserker's Draconic Gauntlets | 45 | 32 | 32 |
Berserker's Draconic Legs | 90 | 64 | 64 |
Berserker's Draconic Boots | 45 | 32 | 32 |
Mystic Battleaxe | 120 | 85 | 85 |
Mystic Battleaxe | 120 | 85 | 85 |
Berserker's Ring | 90 | 64 | 64 |
Berserker's Ring | 90 | 64 | 64 |
Berserker's Amulet | 120 | 85 | 85 |
Ruby Orichalcum Earring | 75 | 53 | 53 |
Ruby Orichalcum Earring | 75 | 53 | 53 |
Prototype Fractal Capacitor | 30 | 21 | 21 |
Total (without back) | 1109 | 788 | 788 |
Total (with back) | 1139 | 809 | 809 |
Exotic weapons have a damage range of 857 to 1048 which means their average is at (1048 - 857) / 2 + 857 = 952.5. Calculating the last comparison we get:
Rare:
843.5 * 1979 * (1 + ((697 / 21 / 100) + 0.05) * ((697 / 15 / 100) + 0.5)) = 2284269.66
Exotic:
952.5 * 2109 * (1 + ((788 / 21 / 100) + 0.05) * ((788 / 15 / 100) + 0.5)) = 2884690.79
With backpack:
952.5 * 2139 * (1 + ((809 / 21 / 100) + 0.05) * ((809 / 15 / 100) + 0.5)) = 2959029.46
So the damage increase without backpack is (2884690.79 / 2284269.66) - 1 = 0.2629 or 26.29% and with backpack it's (2959029.46 / 2284269.66) - 1 = 0.2954 or 29.54%
Damage vs Armored Enemies
And the last time let's check our damage against those pesky enemies that have 2597 armor.2284269.66 / 2597 = 879.58
2884690.79 / 2597 = 1110.78
2959029.46 / 2597 = 1139.40
Conclusion
Got through almost all tiers. The last quality missing is ascended but that's another topic. So now we know that the jump from fine to masterwork quality gave us the most damage increase. Of course, since we got access to additional items. If we ignore that fact the biggest jump was from basic to fine. So overall, we see the highest jumps at the lower quality tiers though the jump from rare to exotic is higher than the jumps in the middle. Another thing we notice is that the jumps between qualities are not equal. They also seem random jumping to higher or lower numbers. We could conclude that there's no formula to calculate these values in the background. Another proof for this would be that if you count all your stats and compare the result with the number in the tooltip there's no rounding error. So compared to WildStar these numbers seem to have no floating-point part.
Last but not least let's get the total damage increase. To calculate this we multiply each damage increase with the factor of one.
1.3852 * 1.5739 * 1.1475 * 1.2629 = 3.1594
This means upgrading from basic to exotic you deal a little more than 3 times as much damage. Your damage increased by 315.94% - 100% = 215.94%.
And next week we'll compare the exotic and ascended gear.